RACHY MCEWAN
Rachy McEwan is an interdisciplinary artist, design researcher, and technologist based in London. Her practice combines art, interactive systems, and emerging technologies to investigate urban ecologies, digital infrastructures, and more-than-human interaction. Working across painting, programming, 3D imaging, speculative design, and installation, she develops participatory experiences that examine how technological systems shape perception, behaviour, and environmental relationships.
Rachy graduated with a First Class BA in Painting and Printmaking from The Glasgow School of Art, where she received the RSA New Contemporaries Award, and later completed an MA in Material Futures at Central Saint Martins with Distinction, where she was shortlisted for the Maison/0 LVMH Maison Award. Her work has been exhibited internationally across London, Paris, Milan, Amsterdam, Estonia, and Glasgow, including presentations at Saatchi Galleryand BASE Milano.
Alongside her artistic practice, Rachy works as a design researcher with the Design Museum, developing projects exploring environmental sensing, participatory technologies, and ecological futures. She frequently collaborates across disciplines including engineering, arboriculture, science, and creative technology, combining technical experimentation with critical and conceptual inquiry.
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THE ART OF LIVING ON A DAMAGED PLANET
2020
https://gsashowcase.net/rachy-mcewan/The Art of Living on a Damaged Planet explores the dissonance between the aesthetic value of consumer products and the environmental damage their production causes. It rethinks our relationship with desirable goods, highlighting the superficiality of consumerism within a capitalist framework and the environmental harm caused by waste.
The project challenges societal ideologies about consumerism, desire, and identity, questioning the difference between force-sold goods and natural buying urges. It began with the realisation that experimental studio practices contribute to environmental waste. Mindfulness in creating new work became essential, exposing this internal conflict to viewers and reminding them of environmental damage.
Inspired by Alison Hulme's On the Commodity Trail, which discusses the capitalist cycle of commodities, the project traces products back to their raw materials, revealing their origins and materiality. Experiments produced artwork depicting 'fake' replicas of designer products alongside 'real' ones, questioning their place in hyper-capitalism.
Research on human-disturbed landscapes and climate change's impact on fungi, influenced by Anna Tsing's The Mushroom at the End of the World, led to incorporating mushrooms into the work. Tsing's exploration of multi-species extinctions and the resilience of mushrooms provided insight into coexistence within environmental disturbance.Using Mycelium, a sustainable material known for creating faux leather, as a sculptural medium symbolised living responsibly. Covering 3D prints of trainers with Mycelium highlighted the fragility and vulnerability of consumer-driven products.Combining readymade designer products and fungi in paintings and sculptures, the project addresses the destructive impact of capitalism on the environment.
The Art of Living on a Damaged Planet questions whether society is defined by consumption or by the choices available, which are products of consumerism. The goal is to raise awareness, educate, and inspire reconsideration of consumer choices, encouraging public discussion on the impacts of population pressures and industrial land degradation.